AI Insights · Timothy · October 2024
Top 5 Hybridcasual Games in Latin America: Q3 2024 Performance
Discover the performance trends of the top 5 hybridcasual games in Latin America for Q3 2024, with insights on downloads, revenue, and user activity.
In the third quarter of 2024, the hybridcasual games market in Latin America showcased notable trends across various metrics. According to Sensor Tower data, here's a closer look at the performance of the top five games in this category.
Last War:Survival demonstrated a robust growth in weekly revenue, peaking at approximately $312K by mid-September. The game saw a mixed trend in weekly downloads, starting strong with around 199K in late July, but experiencing a decline to about 124K by early September. However, weekly active users consistently rose from 2.6M in early July to a remarkable 3.5M by the end of September.
Stumble Guys from Scopely, Inc. experienced a gradual decline in weekly revenue, with figures dropping from $121K at the beginning of July to roughly $93K by the end of September. The game’s weekly downloads started at 749K, spiking to 842K in late July, but later decreased to around 617K by September’s close. Weekly active users also reflected a downward trend, beginning at 2.6M and settling at 2.3M by the quarter's end.
Match Factory! from Peak Games saw relatively stable weekly revenue, fluctuating around $73K to $79K throughout the quarter. Downloads began at 42K, experiencing a dip mid-quarter but stabilizing around 24K by September. The active user base remained steady, ranging from 163K to 183K during this period.
Rush Royale: Tower Defense TD had a varied revenue pattern, with a notable increase to $58K in early July and another peak of $44K at the end of September. Download numbers showed an upward trend, starting at 50K and reaching 76K by late September. Active users initially declined but rebounded in September, ending the quarter with approximately 450K users.
Survivor!.io maintained a steady weekly revenue, fluctuating between $26K and $52K, peaking in late August. Downloads saw a significant rise to 236K in late July, followed by a decline to 76K by early September, before a final increase to 138K at the quarter's end. Active users peaked at 551K in late July, with a mild decrease to 379K by late September.
For more insights into the mobile gaming landscape and detailed performance metrics, visit Sensor Tower.